UX Design

Public Projects

Projects I've done in my spare time to keep practiced as well as a few college class projects.

Google Maps Accessibility filter

Team members: Timothy Gant, Miressha Huff, Jen Roberts, Vlad Kozlov

view project here

This UX design project was made in fall of 2021, in my Senior Capstone class. We were tasked with mapping an area surrounding the Liberty Park branch of the Spokane Public library system and subsequently relaying the accessibility of the area in a user experience of our choosing. At the time, Google Maps did not have an accessibility filter, and would not until May of 2024. Thus, the route we chose to pursue was creating a Google Maps accessibility filter of our own.

Style designs

Before converting the information gathered while surveying the library, we needed to develop a style in line with Google, including implementing ADA colors and developing six unique notification icons. Additionally colors were designed to still be distinguishable regardless of red or green colorblindness, by slightly editing the hues the red will always be most vivid, and green least.

The Final touches

One of the final touches was to implement the ability to report accessibility issues the same way you could report a car crash on maps. An active report would transform the color of the route similar to how reports currently change road colors based upon traffic conditions

Design 4

Navigate Student Planner redesign

Team members: Timothy Gant

view project here

As a final project in my Design 348 course I chose to redesign Navigate student planner. Visaully there were no problems with it, but functionally it was a nightmare, especially when it came time to register for classes

Design 5
Initial research and low fidelity prototype

Before being able to commit to any design changes, I first had to do research into why the user experience was so bad. I was able to also come up with tentative solutions based on initial research. A summary of my research can be found here. After developing a gameplan, the next step was to create a low fidelity prototype and running through some initial user testing.

Design 6
Style and high fidelity prototype

Final adjustments included applying styling and interactive features to the prototype. For visuals I simply followed the branding guidlines of my school, Eastern Washington University

Design 7

AI Voyage- AI Education app

Team members: Timothy Gant

view project here

As a developmental project at bp I was tasked with developing an AI education app to solve the problem of how we might help pepople understand and use artificial intelligence safely.

Design 8
Research and low fidelity

Initial resaerch created a road block as based on my findings there was no universal way to answer the question of "how we might help pepople understand and use artificial intelligence safely". However upon reframing the question to "how we might educate people about AI, regardless of skill level" that I was able to come up with the idea of a one stop education platform that could cater to multiple levels. I was then able to start working on a low fidelity prototype starting with the post launch email communication about the app

Design 9
Style and high fidelity prototype

For styling I broke away from typical bp branding colors. I did this primarily so it would not feel like work. Creating a unique nautical themed application would encourage learning outside of work hours and indicate that while this application may have been created by work that it would not be a mandated task, but instead a fun, voluntary, and educational use of time. However, there would be a few mandatory courses implemented within the app depending on each users position within the company. Following these branding guidlines I created an app that combined guided education and hands on exploration of various AI applications and uses.